factorio version 1
Added LuaEntity::tree_gray_stage_index, read/write. Logri, Commentaire édité 15 nov. 2019, 17:48 par (, Fixed that it was possible to hold ghost building + blueprint from the library at the same time. Fixed that it was not possible to select player's own character to command spidertron to follow the player in multiplayer. Hi folks I unable to access to the latests experimental versions 1.1.x over standalone version (without steam). (, Fixed that some sounds that were audible when viewing a certain part of the map in map view wouldn't stop when closing the map view. Latest Version: 1.1.0 (3 months ago) Factorio version: 1.0 - 1.1 Downloaded: 8995 times. Fixed a crash when a startup error tried to use rich-text. Wave defense can now only be won by launching a rocket. (. Changes. (, Fixed entity tooltip would not show up when "Entity tooltip on the side" was disabled and "Entity tooltip delay" was not zero. La sortie de la version 1.0 est toujours une énorme attente pour le public qui suit le développement avec attention. (, Fixed that building train ghosts manually didn't work in most cases. Expanded undo to work with fast replace and upgrade planner. (, Fixed that the lab GUI would show incorrect research level if multiple levels were queued. Fixed that the search didn't work correctly in the prototypes GUI in some cases. Fixed searching mod settings tab would leave tabs disabled. It fires when anything is used for building: item, blueprint, blueprint record or ghost cursor. Lowered editor surface changing shortcut to not be in the way if Control +
is used for something. Fixed that blueprints containing offshore pumps couldn't be flipped. Version 1.1.20. 9 days ago 0.15 - 1.1 83450 Mod packs source code. (, Fixed crash related to being possible to insert blueprint for re-assignment into the blueprint library. (. (, Fixed that recipe notifications would show in some cases where they shouldn't. Tous droits réservés. (, Fixed lane priorities of splitters in blueprints would not get flipped when flipping blueprint in some cases. https://wiki.factorio.com/index.php?title=Version_history/1.1.0&oldid=184959, Fixed trees and stones would block placement of wall ghosts. Added LuaEntity::linked_belt_type read/write. Fixed that inserters with custom dropoff vectors would sometimes sleep on the wrong belt lane. La sortie de la version 1.0 est toujours une énorme attente pour le public qui suit le développement avec attention. Finalement, les développeurs nous annoncent aujourd'hui via un court billet que la date de sortie tant attendue est désormais fixée au 25 septembre 2020 sur PC. (, Fixed spidertron leg could get permanently stuck when many ghost and entity avoidance requests stack up. (, Fixed that changing parent style of a gui element didn't clear the internal style values and didn't resize it until the game was reloaded. Fixed certain build by dragging inconsistencies. (. (, Fixed that tips and tricks were not animating on clients in multiplayer. (. Added 'cursor_position' to the custom input events. Re: Version 1.1.8 Post by Mskvaer » Fri Jan 08, 2021 4:04 pm Actually an old point (since I started in 1.0.0) but as you make so many other graphics tweaks in the 1.1.x: I'm an admin over at https://wiki.factorio.com . (, Fixed that removing belt from blueprint didn't disconnect the entities leading to possible crashes. Added an interface option (off by default) to change quick bar slot filters by clicking them with different items. (, Fixed locomotive rebuilt through undo operation would not have its schedule restored. (, Fixed that the minimap focus wasn't updating when switching player in the replay. (, Fixed spidertrons with burner energy sources didn't interact with auto-trash correctly. (, Fixed that overlapping ghosts were removed when they shouldn't while other entities marked for deconstruction were present. (, Fixed copying spidertron logistic filters didn't work correctly with empty filters. Fixed non precise belt traversing behviour in latency state. Added LuaPlayer::cutscene_character read. Inventory transfer works on empty equipment grid slot the same as on empty inventory slot (moves all). (, Fixed missing status for wall controlling gate by circuit network. (, Fixed script error in entity transfers tutorial. (, Fixed crash when storage tank was defined with too small fluid flow sprite with low priority and ended up streamed. Implemented NoiseExpressions::fromPropertyTree for the "offset-points" noise expression function. (, Fixed inserter with fluid energy source could consume too much fluid when no fluid usage was given and scaling was disabled. (, Fixed Artillery wagon and turret showing wrong tooltip title in deconstruction planner. (, Fixed objective sound duplication in Tutorial level 01. (, Fixed crash when trying to fast replace a ghost underground belt with a downgrade. (, Fixed a crash in multiplayer when upgrading or deconstructing. Pourtant, Factorio est encore en accès anticipé. Fixed that it was possible to multiply electric energy by using accumulators covered by multiple sub networks connected with power switches. Fixed crash when upgrading ghost that was still built only in latency state. (, Fixed that rebinding rotate to middle mouse button caused conflicts when trying to rotate while modifiers were pressed. (. (, Fixed that selecting folders in the save-game-gui would still allow saving as the save file name. 1.0.0. (, Fixed that the apply-upgrade-planner GUI wouldn't scroll when needed. Improved the manual building behaviour when building on (or behind) the edge of the reach while moving. (, Fixed entity status of inserter trying to put item on the ground position that is already occupied. (. Added unique technology icon for Advanced material processing 2 (Electric furnace). (. (, Fixed that trying to save temporary LuaItemStacks from some events resulted in the save failing to load. (, Fixed crash when organizing sprites into atlases when using "not-compressed" sprite flag. Fixed that the key to activate tooltips didn't work outside game, or when the game was stopped. (, Fixed mod dependency tooltips in some cases. Version 1.1.27. [set, get, clear]_[personal, vehicle]_logistic_slot replace the functionality. Ces derniers estiment en effet que la gestation du projet pourrait ne jamais finir et qu'il est donc essentiel de fixer une deadline. Added LuaGameScript::map_gen_presets read. (, Fixed when dragging a belt in line-snapping mode, the the buildability preview tint would be based on cursor position instead of the snapped position. Fixed that biters could get stuck trying to pathfind toward spidertron, causing performance issues. (, Fixed a crash due to transport line groups consistency when entities are removed due to mod removal. (, Fixed a game freeze when empty unit groups are told to build bases. Fixed that zooming with keyboard in the world view was too fast. (, Fixed a crash when related to editing edited scenarios while in vehicles. (, Fixed crash in multiplayer when doing undo of mining an entity marked for upgrade and then doing undo of the upgrade selection. (, Fixed that the editor infinity filters GUI didn't switch item groups correctly. Factorio a frappé Steam en accès anticipé au cours des quatre dernières années. (. Fixed that power poles didn't keep their connection configuration when they died. (, Fixed that some of the checkboxes weren't highlighted as they should when hovering reset in the map generator GUI. Factorio.com | Forums | Wiki | Mod Portal. Adjusted the artillery turret collision box so it is possible to squeak through. Changed LuaItemStack::count to return 0 instead of failing when the stack is empty. Factorio is leaving early access. Added "reason" to the on_pre_player_left_game and on_player_left_game events. (, Fixed a crash when fast-replacing electric pole ghosts with non-electric-poles. Transport belt drag building is locked into a line, can be turned off by an interface setting. (, Fixed OpenGL crash when simulation widget is destroyed from the update thread. Adjusted secondary draw order for graphics layers of car. Fixed desync/consistency issue related to drag building ghost electric pole, while the previous pole is built by robots before the next ghost is built. (, Fixed a bad message when using the permissions command. (, Fixed text box font not refreshing after being changed. (, Fixed that pressing "Restart" after a game restart would revert some map settings to default instead of loading them from the save file. Deconstruction planner, blueprint creation and related actions are still limited by the fog of war, so you can't easily make changes to the blueprint built out of fog of war, but this still feels like a better solution compared to having to use non-chart building of huge blueprints when no radar coverage is available. (. Fixed that migration could remove spidertrons. Update. A l'auteur : vous pourriez faire votre boulot en actualisant un minimum vos supports. (, Fixed missing blueprint components scroll bar when there is a lot of components. (, Fixed that belts didn't show the proper curved preview when fast replacing. Fixed that removing train stop with stopped train would make train to get stuck. Added LuaEntity::follow_target read/write. 1 month ago. 239. Fixed that construction robot trying to revive signal next to other signal would get stuck. This mod does nothing by itself. (, Fixed entity status of inserter locked on entity ghost. Fixed that gates would open for spidertron. Esport Business de ES1 : Les streamers sont-ils les nouvelles stars du gaming ? Fixed that confirming the low value in logistic request didn't update the value. (, Fixed unloadable save related to underground belts in a weird state. (, Fixed a crash when saving when using LuaItemStack::create_grid() on stacks with a count > 1. Train stop allows to set limit of incoming trains. Added optional draw_fluid_icon_override boolean to pipe to ground prototypes. (, Fixed on_gui_switch_state_changed was not fired for custom switch elements in some cases. (, Fixed that spidertron would stretch its leg way too much in some special situations. (, Fixed that deleting the last scenario didn't correctly clear name, description and preview in the new game gui. (, Fixed that the distance limit when rotating was applied also on rotating of ghosts. (, Fixed tiles would be rendered with 1px gap between them at some positions, zoom levels and screen resolutions. Verifiez vos sources. more . Présentée par le CIC, Esport Business de ES1 est votre émission consacrée à l'esport et son économie. Factorio is a game in which you build and maintain factories. I have enabled checkbox about experimental updates in the settings =) (, Fixed that rocket silo without fixed_recipe didn't save its recipe in the blueprint. (, Fixed the program exit status code when a dedicated server fails. (, Fixed that writing .energy for entities with heat energy sources didn't work correctly. (, Fixed that blueprints with rolling stocks could get invalidated when syncing shelves. Fixed that ghost reversion orders prevented manual reversion of existing underground belt. (. Removed tiles stay in the list of components in the blueprint setup GUI with 0, the same way as entities, so they can be easily enabled. Fixed crash related to loading that trigger migration to remove invalid upgrades. (, Fixed Train GUI crash when a temporary stop expires and no stops are valid. (. Added CustomInputPrototype::include_selected_prototype when true the event will include selected_prototype = {base_type=, derived_type=, name=} when applicable. (, Fixed rotating assembling machines with heat and fluid connections. It tries to capture the story of the development in 45 seconds. (, Fixed that steam engine in multiple connected electric networks would overproduce and waste energy. Added a sound slider to control main menu and tips and tricks simulation volumes. Il synthétise tout ce que j'apprécie dans les jeuxvideo, un jeu indépendant, de niche, graphisme moyen, peu de budget, pas de marketing, un suivi des dev exemplaire, pas de DLC ridicule. (, Fixed that the game didn't show name of the item in the request slot tooltip when it is disabled for being already set. (, Fixed missing tooltip on the editing button in upgrade planner, deconstruction planner and blueprint book. Fixed that ghost rail building didn't ignore entities marked for deconstruction. Added LuaEntity::crafting_queue_progress read. (, Fixed research complete sound sometimes playing after the window is closed. (. (, Fixed that deconstruction planners and upgrade planners wouldn't show the logistic overlay when used from the blueprint library. Added 'alt_mode' to on_player_toggled_alt_mode event. (, Fixed that dropping single items into machines using modules didn't clear the module requests. Added hotkey (default O) to toggle the train overview GUI. A factorio mod based game, players need to learn how to live on a long way, struggling with food, water, coldness, hotness and biters attacks. J’espère que daFrans est juste un stagiaire..... Factorio est à mes yeux le jeu de gestion le plus aboutis qui soit en tout point (sachant que je les ai presque tous pratiqué depuis Sim City 2000). Added support to use the add-stop and add-temporary-stop controls for the train you're driving in the map view. Fixed that on Linux and Mac, uploading blueprint library to Steam Cloud could make the asynchronous saving process hang. Fixed that changing the force of a player or spidertron would lose logistic requests. Fixed that having more than 8'388'608 solar panels in the same electric network didn't work correctly. Ghost rail building now has the ghost building sound. (, Fixed activation working sound playing even when the entity was already active when being encountered. (, Fixed an error related to mod GUIs when applying multiple actions in the same tick. (. Et pourtant un très grand jeu. Fixed upgrading unpair underground belt by smart ghost building. Added move_stuck_players bool parameter (false by default) to the create_entity method. Les captures ont plusieurs années de retard. (, Fixed that robots building trains with equipment grids didn't work correctly. (, Fixed interaction with entities from zoomed-to-world view in editor. (, Fixed crash when trying to create explosion whose source entity or position can not be determined. (, Fixed that LAN servers started in quick succession could receive the same server ID and overwrite each other in the game browser. (, Fixed that on some maps, biter attacks could decrease almost to nothing. (. (, Fixed that biters would keep attacking entities that became indestructible. Added LuaPlayer::clear_recipe_notifications and LuaPlayer::add_recipe_notification. (, Changed personal logistic requests for ammo so they don't get delivered to the spidertron you're driving. (, Fixed trains could reuse reservation when switching to next schedule record with the same name. (, Fixed main menu background simulation saves could not be loaded from zipped mods. Menu background now features various factory simulations instead of a static picture. Fixed that fast replacing ghost underground belts would fast replace it's opposite end even if it was one tile too far. Spidertron's death is explosive. Fixed that it wasn't possible to enter/exit spidertrons in some cases. Espérons qu'ils pourront s'y tenir. (. (. (. Blueprint preview rendering box is updated based on selected grid size and position. Added dynamic_recipe_overload_factor, minimum_recipe_overload_multiplier and maximum_recipe_overload_multiplier to utility constants. The new date we are aiming for is Friday August 14th 2020, which is 5 weeks earlier than the original date. (. Fixed layouting of rich-text that was wrapped to multiple lines.