the forest gameplay

The poor gameplay mechanics and narrative are some of the elements that make it hard to recommend this game. Increased health of pale skinnies and leaders. Fixed bug where mutants could get stuck in burning animation (which could also be mistaken as disco-dancing), Fixed enemies sometimes not acquiring new target after current target is knocked down, Revive other player feature now requires to hold the “Take” button for 2.5s, Fixed bug where client entering save game would hear multiple building complete sounds, Fixed issue where players would sometimes not hear building complete sounds, Fixed clients getting kicked when eating leg/arm after it got burnt, Fixed clients having lighter stuck after loading a saved game with lighter equipped, Fixed clients not being able to repair custom foundations, Increased time clients can wait with black screen at start of game to give time to bigger maps to load before enabling gravity (should reduce cases of falling through structures), Fixed client seeing tree stumps host doesn’t arround plane crash, Fixed some inventory sounds audible to other players, Fixed fat creepy not attacking client players, Other players flashlights now visibly light up on mesh, Fixed female enemies sometimes having wrong dead body, Fixed issue causing foundation floor to not fully show up for clients when structure isn’t closed, Breakable pathways in caves are now synced with clients, Fixed partially cut down trees saved as cut down in MP, Fixed issue where players could be teleported to log sled across map in some cases. Steal item trigger now requires player to hold the Take button for 0.5s, Lowered kill delay of downed player from 3s to 0.5s, Fixed enter cave animation not playing for other players, Fixed drowning, player can no longer be revived after dying this way, Fixed trees not always properly updated for clients, (Audio) Fixed SFX for felled trees breaking apart being inaudible to multiplayer clients, Fixed skulls not spawning when cooking head for clients, Fixed (hopefully for good) logs sometimes getting stuck mid air, Fixed fueling fire with leaves/cash not working for client, Fixed fire arrows sometimes kicking clients, Fixed bug where after dying in a loaded game and being revived you would be unable to interact with some world items, Fixed memory leak when cutting down/blowing up trees, Fixed trees cut far from host or client pop on when approached, The cave map and the passenger manifest are passed on to the respawned player when dying, Improved cases of log staying stuck mid air, Player list now displays properly for clients, Fixed issue where meat from animals would duplicate, Fixed issue where upgrades for weapons would not show up, Fixed issue where raft would become unusable after if person driving it got damaged, Fixed issue where mutant hanging in a noose-trap would vanish if trap was reset while mutant was still trapped, Fixed some issues with receiving invites while in the MP screen, Hits from enemies on player are now calculated locally, reducing appearance of lag, Reviving another player no longer uses meds and restores only a minimum amount of health, Fixed issue of explosions not destroying trees when players were far away from host, Fixed issue where some of the smaller tree types were not cuttable with explosives, Fixed performance issues with lots of buildings, Fixed an issue where (randomly) some wood planks being destroyed would not replicate out to other players, Fixed issue where client could not kill fish with explosives, Fixed suitcases sometimes jittering back and forth for client when stuck between objects, Enemy hit reactions are more varied and closer those in single player, Fixed exploding trees spawning 2 cut tree models, (balance)In general you will now see smaller groups of enemies early on, with size of groups increasing overtime, Lowered chance of enemies finding players straight after plane crash, Fixed some bugs with enemy spawn amounts, all types of mutants should appear after enough time has passed, Fixed player_net faces looking too shiny and some arms not matching look of face, Fixed loading save file with custom rope sometimes breaking loading, Fixed loading save file with fires erroring, Fixed combat for clients being easier than in single player games due to enemies not using counter attacks as frequently, (Balance) Tweaked enemy frequency to work better with multiple players compared to single player, All droppable items now sync between players, All projectiles are now replicated over the network, Fixed swimming sounds of other players being really loud, Fixed a bug that was causing mutants killed by happybirthday trap to not fall down for clients when trap was reset, Fixed some instances of enemies duplicating when killed, Fixed some instances of enemies having wrong material on death, ie not burnt material if killed with fire, Fixed plane not aligned for clients if host plays crash sequence all the way through, Fixed issue with incorrect material on creepy mutant ragdolls, Bloody tables are now synced between players, Fixed bug where items would remain on pedestal (metal doors) after being placed and taken again, Fixed bug where if one player was holding full map, other players would only see them holding a partial map piece, Fixed some issues with cooking food for clients, Fixed repairing log cabin walls when whole chunk is broken, (performance) Reduced cost of processing nearby tree detection for host, (performance) Optimized animator usage of all creatures in MP. Polluted water thirst replenishment 50% of base normal. Chat box – Press enter to type messages to each other – This is temp and may be buggy! When it was first added, it was under the name of unlockable "veganmode" by code/cheat on main title screen. Server configuration screen – This will automatically tell you your public ip address – This is temp, server browser or better Steam integration coming soon! Normal mode is the standard game mode and can only be chosen thus far at the beginning of a new game. To play with more players, you will need to run a Dedicated Server, which are often more popular. Shown by the water drop diagram. Fixed some exploded cave in areas not syncing correctly between players, Frost damage will no longer be applied to players who are in a downed state, Moved chat to the left of the screen to avoid overlapping with building ingredients, Added a dark backing to the chat to improve readability, Fixed some issues with noose trap visuals for clients not syncing, Added new clothing: Vest with 3 texture variations, Improved walking and running animations on other players when holding all types of weapons, Fixed birds sometimes not playing flying animation for clients, Fixed arrows collected from bodies not being removed for other players, Fixed a case of player variation not initializing at start of game, Added new clothing: Hoodie with 3 texture variations, Weapon paint now correctly syncs to other players, Birds are now synced properly in multiplayer games, It is no longer possible to open the chat silently while having the survival book open, Fixed some cases of meat reverting to raw after using it on crafting mat with metal tray, Extended player in ghost building check to prevent completion to other players in game, Fixed nutrition/exercise/strength stat not restored properly for clients, Fixed exploded cave rock walls respawned after leaving and returning to caves for host, Fixed players getting pushed around by enemies while injured and waiting for revive, Fixed spawning in sinkhole as client preventing cave entrances to work properly, Fixed save game ui issue where single player games would say they were multiplayer saves (had no effect on saves themselves, only the ui text), Improved idle, walk and run animations on other coop players, Fixed large raft moving erratically sometimes when client player attempts to walk under stair geometry, Fixed clients not dealing correct damage to knocked down enemies, All weapons can now be shared with the metal tray, Fixed client not able to trigger trip wire traps with projectiles, Fixed burning a shelter causing client to get kicked, Fixed destroying garden blueberry bush not working after collecting all berries on host side, Fixed female bodies sometimes disappearing when killed as host, Metal tray held by another player no longer shows any icon if empty, Fixed rock side platform not destructible, Fixed game seeming to crash/take a long time loading for clients during loading of particular scene, Fix for an enemy turning invisible during transformation, Fixed players overlapping each other in a cutscene, Fixed clients seeing additional dropped bodies, Fixed some dropped bodies not being visible for clients, Fixed a case of story progression getting blocked if client left the game at the wrong time, Fixed restarting a new game lobby not working after finishing the story as host, Fixed other player weapons sometimes being held in wrong pose when first joining a game, Fixed a racing condition when taking item from food holder causing take icon to stay visible sometimes, Fixed adding crafted meds & energy mix to food holders, Fixed possible item duplication when attempting to grab too quickly from food holders, Fixed exploded rocks in caves not properly synced with late joining clients and being stuck not exploded, (Multiplayer) Fixed bug when attempting to load and play an old saved game with more than 20 holes in a floor, Fixed a specific race condition when launching game causing client to fail to joining saved games, Fixed not getting any prompt when trying to join a game from the Steam friend list when the game is already running (in title or MP scene), Fixed stone caches loaded exploded from a save not properly working for clients, Fixed “cold & wet” tutorial not getting cleaned up after dying and respawning, Fixed mutant babies not dealing damage correctly to clients, Fixed (again)other players being visible during red death screen, Fixed host not revivable after opening the pause menu, Fetching items backpack now restores content of water holder and other item bonus such as the incendiary upgrade, Fixed boat loading unmoored from dock when launching game with a client in lobby, Fixed client not getting fat man entry in bestiary when hit, Improved emergency/last moment shutting down of server & client connection, should help with cases of player staying connected in game after application closed without going through the menu or not being able to restart server immediately, Fixed skin rack not functioning in multiplayer games, Fixed player bodies in multiplayer games sometimes being invisible, Fixed edible items shared with tray not always usable, Added support for syncing meat decay state when shared with tray, Fixed coop players sometimes spawning on top of each other inside the plane, Fixed players spawning in wrong pose when first joining a coop session, Fixed other players and enemies visible during the player death sequence, (Building) Each floor and roof now has a 20 holes limit, this works around an issue in multiplayer causing clients to no longer receive holes past a certain amount, also prevents escalating computation costs due to inappropriate use of the hole cutter, Improved accuracy of animation transitions for enemies and players as client, Fixed(again) snow trees turning into regular trees when cut, Fixed player switching to previous weapon after being revived, Fixed weapon upgrades not showing on remote player if he hasn’t opened inventory once since starting game, Fixed defensive wall reinforcement possibly not loading for clients in bigger games or laggy conditions, Fixed excessive distortion when building receive damage, Fixed some issues with tree save states being different between host and client depending on where client was when trees were cut down or game was saved, Fixed severe lag when client joins a game that has garden with planted seeds located far away from all current player locations, Fixed and smoothed out world object sync sweep that occurs when a client joins a game, Fixed bug where clients could be kicked from game if attempting to chop shark head, client player body and skin materials are now correct during opening plane crash, Fixed camera shake not working for client during fat creepy foot stomps, (Performance) Fixed unnecessary allocations in multiplayer games when in range of lakes or ponds, Added a “Profile” button in player list pointing to the Steam profile, Setup steal item feature to transport extra data such as meat decay state, Fixed case of dropped meat reverting to previous decay state, Fixed dropping bodies sometimes being unpredictable/difficult to judge drop distance, Looting backpack now equips the plane axe if not already owned, Fixed client dried meat not being dried when taken by host, Clients now start the plane crash in separate seats from host, and watch timmy taken away from different perspective. The player is only allowed to save the current game in one unique slot: If the player truly dies, the save will be permanently deleted. The Forest Wiki is a Fandom Gaming Community. Fixed animation issues for client when mutants would die, Fixed bug where cave enemies would sometimes ignore clients if client was far enough away from host player, Lowered network interpolation delay for clients to improve responsiveness over network. (Balance) Hard setting: player fire damage x2 from normal
the forest gameplay 2021