try to Iso/Fracture Padme. need high gear, good 6E mods of health, and bit help from RNGesus. Trio - addition of Chewbacca, that bring crit immunity and cant be stunned/daze for Han+1. How are you guys beating this team? might still fail if Malak have CAvoidance arrow. Counter Strategy: These three characters should be enough to win against most Bastila Shan teams. Small damage, huge TM gain. Units use their basic ability when they counter, applying all effects and mechanics from it. ZMT with Aco+Zomb, pretty much any +2 (but daka+av are the better choice obviously, for stuns). From here on you'll face a massive damage output against you. not easy matchup still and need good modded team, as Padme is top tier. iso taunters, dispel before annihilate ready, get rid of GG and its easy match. so use Chewie and maybe even c3po in case of top trayas. will become risky, but still doable. Swgoh ewok counter. must be with bossk to eat the isolate/fracture (or both). I’ve done a bit of searching, but am coming up short. exposes doing much less damage vs KRU and Kylo, Kru stuns along with FOO+FOX TMR cripple JTR and BB. I suggest MT lead to have more options of revive in case Daka dies. Phasma also cool here. Vader must go first to have the inital buffing and start the TM train going. can be Krennic + DT +Shore anti-rebels. vs Malaks is much harder and not 100% reliable. Vs CLS Trio: Palp L/Krennic L anti-rebels. Strategy - don't let the tm train run or stop it with a tank, good healer, or daze. With Chirpa, Wicket, Paploo (so have enough potency. With Vader to have big TM advantage. ------ good also for the TW madness ------. Stick with high damage on a single hit. need a tanky Daka and zombie, to make sure GG dont go crazy. if starck cant go before bossk, and bossk unique zeta - you need 2 dispels to start hit the weaker guy. aco hide and basics call revives. Whenever Nest is damaged by an attack, she gains +30% Critical Chance and 40% Bonus Protection (stacking). Han+Chewbacca aren't must here. Option A) Tarking lead, w. Thrawn - outspeed them: Oh and spy can one shot people. Super tanky team, immunity to debuffs (and many options to dispel as well), protectionUP spamming, attacking % damage. Vs CLS Trio : GK zarris (stops the crits) variations (wampa, Talzin, DN). try get a kill before they start their TM train going, and you'll outspeed them. HoTs and lifesteal, zaul gaining from the revives as well. Han needs offense and speed, Chewie a lot of tenacity!!! Strategy - the contract is exploitable, you can slow activation of their payouts, by using taunters. additions: GK, Jolee, Old Ben, Ezra, Aayla, JKA. if its nest, not must use a tank. Taunt to soak up the damage while you working on removing the Jedi protection. but with good play around the plague - can win, let them kill themselves. Holdo great here for AoE daze and tankiness. Asajj lead is a little more difficult based on speed. FOR THE SPECIAL TW BONUSES----- (tested, worked) Jango, Boba, Nest, +2 strong BHs. MT lead, AV, Daka, zombie, spirit. Dispelling, healing immunity, TM gain, lot of damage from exposes. if you can use C3 call assist on GG before he do his aoe - best case scenario. Vs weaker, not maxed GG teams : counter attacks - they'll kill themselves. Got taunt to take damage with sun fac. Crit team, with lot of assists, buffs and usually daze and revive. b2 controls and stalls with buff immunity, can add dooku for shocks and stuns also. keep them debuffed and under control with Stuns and TMR of tarkin. optional to make it easy: with talzin - which is basically another hide the talzin option. Shore can soak up damage, DT dispel, and with Range/DK can have lot of attacks to finally kill. Crit reliant team that takes a while to kill stuff, so Rex lead means they gain a lot of TM and things get tricky. Strategy - Killing Chirrut will stop the HoTs [or stop with Buff Immunity, JKA] Need to dispel Baze taunt while removing chirrut protection and focus Chirrut hard. SWGOH Counters. Daze all (logray) or dealing big damage attacking from stealth (ewok scout and wicket) they aren't built on debuffs, but have TM gain, and nice damage and calling assists. need a total control with debuffs. defense team that can take a hit. I've got bossk 7* with double zeta, g12 zGreedo and ZBoba, and threw in my g11 zIg-88 and g11 Dengar thinking easy shards. Hard matchup, but doable with high FO. Counter Video---- : https://youtu.be/ONWYYfmWp5I. Deal good damage in a single turn that surpass their heals [calling assist/simply high damage/high TM gain]. bring a tanky team, let them do their assists, and kill them when possible. Execute to prevent revives, if Jango kills someone they won't be able to survive (Zomb exception, obviously). get Sion and traya as tanky build (DN will get his HP anyway). can do standard seps, or can mix things up. Nest is not a soft counter to geos. This should stun GS. GG super high HP build, with crit focus. Counter Video---- : https://youtu.be/tbXINOqJsbM. on toons like Boba/JKA - crucial to use right timing. plague dont stick often, but keep and try to put it, it help you remove their Hp slowly. A decent CLS team can deal with them or a Traya. Padme needs speed and potency. Boba/Wampa highly recommended here as well, Fast, offensive team. good idea for medium-low R1 teams. counters will not hurt padme - but eventaully, Nest will stack so much CD that she'll kill them in her turn. stun Bossk with your KRU for 2 turns, and you have enough time to kill 1-3 of the weaker BHs, while bossk is stunned. Well, it was, up until time to beat down Enfys Nest. (this work vs "lower" NS teams, at g10-11, and not maxed ones. Enfys Nest counter-attacks, ignores taunts, and recovers protection under Qi'ra lead. I'm back with some significant updates to the SWGOH Counters site at . Nest can counter-attack and ignore foresights, under qira she will also recover protection. Send GS napping, take Fives first, Rex, Echo, ARC/Ashoka. play on the plague + healing immunity. Palp is making the team successful in 80% depending on mods. must be with bossk to eat the isolate/fracture (or both). Deathmark helps beat the clock. Slow Padme team. With Veers, Snow, Starck, Shore, DT/Range. If Anakin naps take out Fives, Rex, Echo, ARC. make sure BB-8/Poe will go before Vader, otherwise RNG will start have bigger effect. when calling GMY to assist, on SiT. tenUp stops the dots, and therefore lot of the damage and heals. G11+ with lot of Assists and strong damage. Strategy - Avoid Zombie taunting 24/7 [dispel / buff immunity] or work around it [strong AoEs], heals [HoTs, healers, high health steal], Counter Video---- : https://youtu.be/Vux466cgJ5Q, Lead give HP+Protection heals on resist/inflicting debuffs, boba's execute make sure no revive. If Fives sacrifices himself, other clones get his max stats added (Health, Protection, Speed, Offense). Kru is a hard counter to bh with nest though. put DoTs, and watch the ewoks gaining TM and killing themselves slowly. Agreed -Palp, Vader Tarkin, Shore and Wampa works also vs high tenacity Nests. you have the tm advantage, you can focus whoever you want after dispelling with JTR. Strategy - Stop the spreading buffs by GMY. GK and GMY need to be fast, too. Want to have daily access to CubsFanHan through his private Patreon discord server? just "hide the DN", survive, control enemies with fracture+iso and use annihilates. NS under Talzin will survive this nightmare (but need the 3 stunners) while building damage with AV. plague will eat through most of the scoundrels, and aco reviving with basics will make sure your team will survive. Can also have Krennic L with some Imp Troopers. Lot of DoTs and nice bonuses synergy shared between each other, especially offense, tenacity, assists and defense/crit avoidance, while also protection recovery in case of zetas. slkr counter swgoh jkl. One of the most annoying teams. In most cases the Triumvirate are going to be played together, and I wouldn’t really want to waste them on nightsisters if it can avoided. More or less, but there's a little more to it as seen in the Clash video, especially with C3PO on the Padme team because nest won't counter. I was using him and a BH team specifically to counter NS and it became automatic. Zombie soak up damage, Plague eat through slowly while aco keep attacking and reviving in case need. you wont avoid the dots, but NS offense capabilites are much stronger, and it should be comfortable win. dooku shocks + AV dispels can give you some control. Kirimkan Ini lewat Email BlogThis! Stun Nest and eliminate the NS, with Jango and Boba so the zombie can't revive em, (zeta needed on Jango) and Thrawn to frac Nest, or Embo to dispel taunt, and once contract is beat, kill Nest faster. Anti-rebel. Tw Jtr Vs Bh Youtube. Vs NON-Malak. great with SA lightning +Savage overpower to kill through protection fast, since ewoks have low HP overall. BH - BH may not be a hard counter to Mon Mothma, but the fact that they have 2 members who can prevent revives make it seem like it might be a bad idea. the foresight will dodge some debuffs. Strategy - Better offense capabilities than Traya's Defense capabilities. Nest isnt problem due to Saber Toss or Wampa increased damage. My NS speeds are: 251 Spirit, 178+60 Asajj (assuming 4 enemies without buffs), 230 Zombie, 223 Talzin, 216 Daka. pretty easy since the same squad can do the Galactic Bounties Nest event. make traya super tanky, crit avoidance arrow, lot of protection, survive the inital slaughter, and work slowly towards DN removing all. (b) Is there an ideal kill order? Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. If you enjoy my videos please like and subscribe. vs maxed NS, it start to struggle). Daze and high Damage. > NEW! Vs Shaak Ti they'll kill themselves. Wampa Variations (can beat in 1v5), can add anti-rebel to assist, but strong wampa can beat even medium-high phoenix in 1v5. anti-crit lead. Qira l3 37 vandor chewbacca young lando calrissian enfys nest. Daze + debuff control is the key. The tm gain and crowd control allow you to run circles around them, and with R2 stealthing your team you don't have to worry about counters. 190 votes, 49 comments. Use confuse as a daze to stop the counters and assists. kill b2 first, and then move to GG, and direct focus him. wont work well vs zNute+zB2*. With zKRU, Kylo, FoX, FOO. should be a top JTR team ofc. Thinking I should probably be saving my Boba Fett/zJango types as well for these matchups. Buffs, heals, protection regain, revive, and lot of damage. 2 approaches to counter faster teams. (L ability). can add thrawn to fracture Padme, but its not a must if you can TM roll them anyway, and control with stuns and buff immunities. Need gear parity, but otherwise quite straightforward. traya L bring you crit avoidance. This page was last edited on 4 February 2020, at 19:48. If you got GS isolated, have Graceful Assault (Kick) from Padme ready.
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