A compendium of the most common Factorio game facts, such as build ratios, tips/tricks, and links to further information. Changed nuclear reactor stack size to 10. The vehicle speed bonus (115%) is the same as for rocket fuel. Furthermore, the gains compared to the double-row design are not large. It requires higher level technology compared to either Solar Power or Steam Boiler Power, but it offers very high power output in exchange. The main reason I had an SR-Latch per reactor was due to how my layout for the belts is done in my 0.15 world (where I'm currently only using two reactors and it isn't laid out as nicely as in the video). This circuit provides balanced light oil and petroleum gas production by cracking excess light oil into gas. This Factorio 0.15 Nuclear Power Tutorial marks the first in my version 0.15 update tutorial and guide series. READ MORE: Factorio cheat sheet: What is the cheat sheet, and how do you use it? raw download clone embed print report ***** *****LOGIC GUBBINS***** ***** - Train stations can send the contents of a stopped train to the circuit network as well as read a unique train identifier code. 2 reactors are directly next to eachother with all 3 heat connections directly connecting the two. Instead of completely consuming the fuel, burning fuel in a nuclear reactor results in used up uranium fuel cells. The thermal energy output is dynamic and depends on reactor's core temperature. ^^ This is great advice. The reactors require sophisticated designs of their cooling system and heat-pipe network. around 80k Steam is produced per effective reactor per cycle. Unlike other forms of power generation, it is load-independent – each fuel cell will always be used completely in 200 seconds, regardless of load or the temperature of the reactor. Placing the odd reactor between the ends of aligned rows would also lead to one fewer bonus, and also make the design un-tileable. It seems the current meta for efficiency is to setup some combinators for the fuel cells going in and out of the nuclear reactor, along with a reading of the steam storage tank level. Jesus Cristo. if you can't buffer all of it, you might lose energy. Never . The interface's status LED provides some basic information about the reactor state: A full tank of steam contains 2.425GJ, whereas each reactor core can store up to 5GJ (4GJ at 900deg). Splitting the row, while possibly logistically beneficial, reduces total power output by 160 MW per split. For example, two reactors operating next to each other will output a total of 160 MW of thermal energy, with each reactor producing 40 MW base and receiving 40 MW of neighbour bonus. Subreddit for the game Factorio made by Wube Software. You need nuclear power to use: Centrifuge, Heat Exch⦠If a reactor is destroyed (by damage) while it is above 900°C, it will explode just like an atomic bomb. Both reactors are fueled. After some calculation, one arrives at the expression for the ratio of the two (double-row design in denominator) as (1.25n − sqrt(n)) ÷ (n − 1) which evaluates to, for example, 1 for 4 reactors, 1.07 for 16 reactors, 1.16 for 100 reactors (considering only numbers that both an equal-length double row and a square can be built from), and so on. You need to have researched both Concrete and Advanced Electronicsto start researching Nuclear Power. It officially left Early Access with version 1.0 on August 14, 2020. EDIT: have you checked how much heat is produced by a single fuel in a newly placed reactor without connections? Pastebin is a website where you can store text online for a set period of time. The recipe for the nuclear reactor requires you to have 500 of each â circuit, concrete, copper plate, and steel plate. So it would not be much less complicated? Odd numbers of reactors are inefficient in maximizing the bonus, but, if needed, the odd reactor should be aligned with one of the rows. text 7.09 KB . you only need one to check if the cycle is completed (depleted fuel being removed form the reactor) and wire this signal to all the inserters. 2 reactors are directly next to eachother with all 3 heat connections directly connecting the two. Compatible with Realistic Heat Glow and blueprint friendly! you can achieve the same with less combinators. The nuclear reactor is just a more powerful way to generate heat. Nuclear fuel is a type of fuel. As an example, a 5×2 reactor grid would produce 1,440 MW (1.44 GW), the equivalent of 1,600 steam engines, or 24,000 solar panels. The game makes up over 25 days of published video on his channel, roughly 84.28% of Factorio content that Tuplex has uploaded to YouTube. But what's the best way to get there? 26 . Add realistic nuclear reactors including a breeder reactor type and cooling towers. The nuclear reactor will process the nuclear fuel (Its processing isn't specified yet) and generate heat. As for the amount of heat produced by a single reactor, it is 800°C with a 0% neighbour bonus, so with a reactor by itself you'd need storage for at least 30K steam. The design is compact and is designed to be built directly on top of a lake using landfill, avoiding the need to pipe in water. The main thing to remember is that Factorio generally follows the laws of thermodynamics; if your nuclear reactor produces 40 megawatts of heat, you can get a maximum of 40 megawatts of ⦠Apr 28, 2017 @ 12:26am nuclear reactors meltdown ... like the 'security' balancing would have been a mix of automatic reaction shutdown/going to lower pwoer settings via a circuit network, and the cooling towers (whcih they also didn't implement). This page was last edited on 23 January 2020, at 02:40. Factorio Nuclear Reactor plans. New comments cannot be posted and votes cannot be cast. This container will be the one that feeds your nuclear reactors. Factorio > General Discussions > Topic Details. if it happens to heat the reactor to exactly 500°C (or less) then you wouldn't need to buffer all the steam actually. Yeah, the SR-Latch per reactor was a fix I had to make to my actual 0.15 save that is there because of the fact that how long it takes inserters to pick of a belt depends partly on the orientation of that belt, and that my belts in that save are not all facing the same direction. Press J to jump to the feed. To start a nuclear reactor insert fuel cells and send the Start Control Signal to the circuit interface of the reactor. I should have thought of the fact that when the belts are all facing the same direction this work around is no longer required. Also I should have mentioned in the video that there were not enough Heat Exchanges / Storage tanks for that setup and I had gone with a smaller setup of those to just show how the combinator system itself works. The most efficient practical layout is an aligned double row of arbitrary length (number of reactors as needed). Nuclear fuel is made from rocket fuel and uranium-235, one of each to produce one unit of nuclear fuel. The values can also be read by hovering the mouse over the interface itself. As with all building games, you have to work your way up the tech tree before you can even start thinking about Nuclear technologies. Sep 21st, 2018. Add realistic nuclear reactors including a breeder reactor type and cooling tower. For the heat exchanger, all you need are 100 copper plates, 10 pipes, and 10 steel plates. The belts feeding my inserters are not facing the same direction and as such the number of ticks it takes for the inserter to pick an item off the belt is not the same, so connecting them together like you had would only have one inserter work before turning off. This works due to the fact that heat does not dissipate from storage tanks and that Nuclear Reactors will not cool below 500°C so there is no penalty for not fueling a reactor when you don't need the heat it would be generating. The reactors require sophisticated designs of their cooling system and heat-pipe network. It seems the current meta for efficiency is to setup some combinators for the fuel cells going in and out of the nuclear reactor, along with a reading of the steam storage tank level. Note: without the timer circuit, the inserter will fill the reactor with fuel cells instead of inserting a single fuel cell at a time. Reactors receive a bonus for adjacent operating reactors, which increases their effective thermal output by 100% per each such link. [1], https://wiki.factorio.com/index.php?title=Nuclear_reactor&oldid=177333. For example, two reactors operating next to each other will output a total of 160 MW of thermal energy, with each reactor producing 40 MW base and receiving 40 MW of neighbour bonus.The Neighbour bonus only applies if: 1. you can achieve the same with less combinators. However, while the heat pipe links will allow energy flow from reactors within the square, with no room around inner reactors, there will be no way to insert and remove fuel cells except manually (heat pipes are traversable by the player), which makes this setup impractical. In any case however, such concerns are unlikely to arise until one has a very large base, as the individual output of reactors is massive, particularly with neighbour bonuses. It took me 4 days to figure out the ratios related to nuclear power, so I figured I'd share. Also: you need more steam storage to make sure your reactors aren't wasting any fuel at all even if there's next to no draw on your turbines. I see this sometimes in people's nuclear setups. The pump has an enabled condition set to Light Oil > 20000 (nb image is out of date). If you had a reactor surrounded on 3 sides you would instead need to be able to store 270K steam per reactor. with the 1 reactor, 4 exchangers, 7 turbines ratio a reactor will produce something like 84,000 steam in the 200 seconds it takes to burn a fuel rod so you will need 4 tanks per effective reactor store the steam from a completely inactive power grid turbines will stop making power when there is just under 10,000 steam total left in the 4 tanks The reactor will start up and produce heat at a certain efficiency (see the two corresponding signals on the circuit interface). Factorio is a crowdfunded top-down two-dimensional construction and management game, with RTS elements planned for later updates.The game has had impressive financial and critical success, winning two of the four categories at the 2015 Czech Game Of The Year awards, and on Steam sits in the top 10 based on user reviews. Also, you can remove the constant combinator in your setup by doing the following changes: Change the decider combinator that is checking for the spent fuel from sending Signal_Green, input count to instead send Signal_Red, 1. Factorio Statistics For Tuplex. Press question mark to learn the rest of the keyboard shortcuts. Pastebin.com is the number one paste tool since 2002. Offsetting the longer row instead would not gain the extra reactor any bonus, while the reactor on the other end of the same row would lose its bonus as well. Factorio - Nuclear Reactor Energy Storage & Output. This explosion has enough power to destroy other reactors, so one explosion can lead to a chain reaction of exploding reactors. The reactors must be controlled through integrated circuit interface signals. Nuclear reactors have a heat capacity of 10 MJ/C. The thermal energy output is dynamic and depends on reactor's core temperature. The pump is connected to the storage tank by a red wire. There's no need for storage when its production is ⦠You can mine uranium ore sooner, but you'll need the nuclear power technology to do anything useful with it. Build your nuclear power station through blueprints Then change your SR Latch to Signal_Green > Signal_Red output Signal_Green,1. The reactors require sophisticated designs of their cooling system and heat-pipe network. I don't see the reason why you would want to store steam, because nuclear isn't anything like solar. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. you only need one to check if the cycle is completed (depleted fuel being removed form the reactor) ⦠The reactors must be controlled through integrated circuit interface signals. It has the highest energy density and vehicle bonuses of all the fuel types, providing an acceleration bonus of 250% (compared to rocket fuel's 180%). The thermal energy output is dynamic and depends on reactor's core temperature. wrincewind. At this time, Tuplex has 2,287,952 views for Factorio spread across 848 videos. Nuclear Power is a major new feature introduced to Factorio in version 0.15. The key is building your heat exchangers very close to the reactors so that the max temperature runing continously is well below 1k degrees. Not a member of Pastebin yet? This setup produces 200n − 160×sqrt(n) MW (where sqrt(n) is the square root of the number of reactors). So I've been trying to expand my limited knowledge of the nuclear side of power production. Exactly what it says on the tin: a 10-reactor (1.44 GW), circuit-regulated nuclear power plant. If you have the timer circuit, now you can change the frequency based on how quickly your steam storage fills/empties. For even numbers of reactors, the total output of the array is 160n − 160 MW (where n = total number of reactors, and assuming all are fueled). The heat can be used in a heat exchanger to produce steam which can be used to generate power. Sign Up, it unlocks many cool features! Heat exchangers & pipes can store up to 500MJ apiece (400MJ at 900deg). Heat pipes (also in reactors and heat exchangers) glow with high temperatures. Note: the video goes into a fair bit of detail into what all the combinators are mean to do so hopefully even if you don't quite understand how combinators work yet, you'll understand the build. To prevent wasting fuel, excess power can be stored in accumulators, excess steam can be stored in storage tanks. That's quite a bit of latent energy storage in components that will ⦠The included circuit logic avoids needlessly wasting nuclear fuel when the reactor is running at less than peak demand. Below is a diagram showing the tech tree path you need to follow to unlock the Nuclear Power tech. Add circuit interfaces to reach nuclear reactor you build, to output the reactor's current state to the circuit network. So I haven't seen any builds showing how to setup a nuclear reactor to be refilled with Uranium Fuel Cells only when there is demand for more heat, so decided to make a quick tutorial video showing how I've done it (using 3 combinators + 1 combinator / reactor). These used up cells can be reprocessed in a centrifuge to get back some of the uranium used to create the fuel cells. Tutorial Video can be viewed here: https://youtu.be/6TEoLCWn-L8. The nuclear reactor generates heat by burning uranium fuel cells. In the limit (infinite number of reactors), the ratio approaches 1.25 as the edge corrections become insignificant. Reactors receive a bonus for adjacent operating reactors, which increases their effective thermal output by 100% per each such link. https://youtu.be/fiX7bIgud6Y, Edite: Less cables and light https://pastebin.com/f7RfwdgH. Have the assembly machine deliver its product to a third container, and connect that container to the inserters feeding the assembly machine from the uranium containers, with the enable condition nuclear fuel = 0. 2. The nuclear reactor All the previous changes are usable also with the regular coal boilers and provide more efficient and powerful way to use the heating power. Nuclear fuel logic circuits So I've been trying to expand my limited knowledge of the nuclear side of power production. Theoretically, a perfectly square grid of reactors with no spaces between would provide maximum bonus, as it minimizes the number of reactors with unlinked sides. Add realistic nuclear reactors including a breeder reactor type and cooling tower. Thus, they can buffer 5 GJ of heat energy across their working range of 500°C to 1000°C, and require 4.85 GJ of energy to warm up from 15°C to 500°C when initially placed. The reactors must be controlled through integrated circuit interface signals.
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