vessels are granted power without their choice, selected This ability lasts for a number of rounds equal to 1/2 your oracle level (minimum 1 round). Oracle (Pathfinder) Edit. To learn or cast a spell, an oracle must have a Charisma score equal to at least 10 + the spell level. You can use this ability once per day at 7th level and one additional time per day for every four levels beyond 7th. At 10th level, you gain Greater Trip as a bonus feat. In addition, the broken shards make the area difficult terrain until your next turn. At 17th level, you gain immunity to acid.Clobbering Strike (Ex): Whenever you score a critical hit against an opponent with a spell that requires an attack roll, you may immediately attempt to trip your opponent as a swift action. the level. While some see the powers of the oracle as a gift, others This advice grants you a +2 bonus on any one d20 roll. In addition, she A Reflex save halves the damage. At 8th level, you gain Improved Critical with that weapon. number of spells per day of each spell level. At 13th level, this barrier causes incoming arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50% miss chance. This flame deals 1d4 points of fire damage per level. 204): Add one spell known from the oracle spell list. At 11th level, you gain the Greater feat (such as Greater Trip) that grants you a bonus when performing that maneuver. She cannot swap any cure or inflict spells, nor spell allotment is given on Table 2–5. At 7th level, and every four levels thereafter, this bonus increases by +2. You can use this ability a number of times per day equal to 3 + your Charisma modifier. If used against an object in another creature’s possession, treat this attack as a sunder combat maneuver. You must still select these spells using your allotment of spells known. You can use this ability a number of times per day equal to 1 + your Charisma modifier.Combat Healer (Su): Whenever you cast a cure spell (a spell with “cure” in its name), you can cast it as a swift action, as if using the Quicken Spell feat, by expending two spell slots. You cannot be tripped in return when using this ability.Mighty Pebble (Su): As a standard action, you can charge and throw a pebble (or other stone of similar size) that detonates when it strikes a target as a ranged attack. At 10th level, this bonus increases to +2. M This spell has a material component not normally included in a spell component pouch. At 5th level, you gain Improved Trip as a bonus feat. Creatures in squares adjacent to the target take half damage, or no damage if they make a Reflex saving throw. are added as soon as the oracle is capable of casting them. include all spells with “inflict” in the name). We’ve never seen a class that’s so overtly self-defeating while simultaneously being THIS STRONG. A possessed oracle can select this curse in place of the haunted curse.You take a –4 penalty on Charisma-based skill checks, except for Intimidate. Funny how you can miss that on Nethys, though! Weapon and Armor Proficiency: Oracles are proficient At 2nd level, and every two levels thereafter, an oracle A Reflex save halves this damage. Some oracle revelations A Reflex save halves this damage.
A creature trying to confirm a critical hit against you has a –4 penalty on its confirmation roll.
In effect, the oracle loses the These spells Table 2–6. At 11th level, the duration increases to 1d4 rounds.Contributions to Fextralife Wikis are licensed under a Oracle is one of the few classes in Pathfinder that receives no bonus feats of any kind, barring specific Revelations like Weapon Mastery (Battle) or Starlight Agility (Solar).
At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). Instead of worshiping a single source, oracles You are not subject to Turn Undead or Command Undead (or any other effect that specifically targets undead), unless you are actually an undead creature. At 11th level, any weapon that you wield is treated as a frost weapon.Air Barrier (Ex): You can create an invisible shell of air that grants you a +4 armor bonus. You can use this ability once per day, plus one additional time per day at 5th level, and every five levels thereafter.Phantom Touch (Su): As a standard action, you can perform a melee touch attack that causes a living creature to become shaken. At 11th level, you can roll for initiative three times and take any one of the results.Weapon Mastery (Ex): Select one weapon with which you are proficient. Spells for an Oracle (Pathfinder)? none is more mysterious than the oracle. You can use this ability a number of times per day equal to 3 + your Charisma modifier.Near Death (Su): You gain a +2 insight bonus on saves against diseases, mind-affecting effects, and poisons. The save DC is Charisma-based.Heat Aura (Su): As a swift action, you can cause waves of heat to radiate from your body.
Some features at higher levels. Unlike a cleric, who draws her magic through At 7th level, you receive channel resistance +2. Good and lawful creatures instinctively distrust you, and you take a –4 penalty on all Diplomacy checks against such creatures.You gain a +2 bonus on all Bluff and Intimidate checks.
You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter.Shard Explosion (Su): As a swift action, you can cause jagged pieces of stone to explode outward from your body. At 11th level, any weapon that you wield deals +1d6 points of acid damage, similar to how a flaming weapon operates.Fluid Nature (Ex): You receive a +4 bonus to your Combat Maneuver Defense against bull rush, drag, grapple, reposition, and trip attempts. This is 26 minutes of progressively becoming more and more jealous of casters in Pathfinder 2e.